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Old May 18, 2007, 10:52 PM // 22:52   #1
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Default Oh No, another loot-scaling thread ...

How about restoring Normal Mode loot scale to pre-HM?

It is sad that after doing 4 quests, Rescuing Koss, and the 3 Command Post quests, you have only 4 items in your inventory and one of those came from a chest. If you have quests active in the area, you shouldn't be treated as a 'farmer.'

I haven't said much about the scaling, cause you wind up being called a whiner and such, but it is starting to have a serious affect on the 'pocketbook.' Use to be by questing / exploring, I could keep up with needed gold and materials for armor and weapons. Now, it takes an average of 8 kills to get the first drop, and like I said above, not many drops questing and exploring.

Please, don't call it luck, bad or good, it is across all 3 of my accounts, across all 3 chapters, from pre-sear to end game NF.
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Old May 18, 2007, 11:11 PM // 23:11   #2
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To me Loot scaling is perfect the way it is.

Sure I see less items drops from ememies in a team or solo but the drop rate for everything I don't throw at the merchant ASAP (golds, purples, rare items, etc) still drop at the same rate. This decreases the amount of gold in the economy but it still allows you to get that Gold sword you always wanted.

The update is great the way it is and it ain't broken don't fix it

/notsigned
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Old May 19, 2007, 12:21 AM // 00:21   #3
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Then you get a quests and farm with it in the quest log.

No. You are just unlucky. I played a bit today, just making a couple of remaining quests in Echovald and the Eternal Grove. And one of them was '[wiki]Invoking the Saints[/wiki]' you know... you just have to go to outposts and I have all but one already unlocked.

After making that, I've spent just one hour and a half, and got over 10k.

So... It must be only bad luck.
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Old May 19, 2007, 04:03 AM // 04:03   #4
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How about all that talk about bots and such? Gotta trust Anet on that. You got a gain in a way that normal mode is a bit easier, but loot scaling is limited to a set of circumstances now.

It's balanced with HM addition and better loot there and all. I'm ok with balancing and efforts by the developer in improving the game. I think it would be worse if they wouldn't try anything to stabilize the economy. There's players still making loads of cash with these changes. I'm pretty sure that in better days, you'll get that change too.
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Old May 19, 2007, 07:35 AM // 07:35   #5
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Quote:
Originally Posted by Perkunas
If you have quests active in the area, you shouldn't be treated as a 'farmer.'
Most farmer use quests to boost there findings. Shame i did all the quests then needed cash for sig caps not other way round
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Old May 19, 2007, 08:11 AM // 08:11   #6
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Lightbulb Erhm ...

I think there's some confusion on what is affected by loot scaling (ie, less drops for less people in a given instanced area)

From the Update notes, the following item categories are EXEMPT from loot scaling (ie, as much of these drop as if you would play 'normal') :

* Skill Tomes
* Scrolls
* Dye
* Rare materials
* All rare (gold colored) items
* All unique (green) items
* Special event items

So you have a chance to get any of these as if you were playing in a full size party with the understanding that if any of them drop, they automatically drop for you

This means that the following things ARE affected by loot scaling:

* Normal items (white letters)
* Common and uncommon magical items (blue & purple)
* Basic crafting materials
* Cash drops

So the argument "loot scaling totally nerfed my drops" is at best, a subjective observation, at worst ... well, I don't weant to go there
Yes, some things drop less than before, HOWEVER, the algorithm that diminished your drop chances (and quality) for farming the same (or similar) monsters over and over has been removed from the game (which was the original solution a.net implemented to combat bots and overfarming).

Guild Wars is a dynamic environment; change is inevitable and the only way to deal with it is to adapt - or cope.
Some changes may be beneficial to you or your style of play, some may not.
The new loot/drop system is different - perhaps not better, but different to the old one. It requires a (minor) rethink how best to use it to your advantage; which keeps players on their toes, too.

I would recommend you read Gaile's post on the official wiki regarding this subject; it clarifies the reasoning behind the changes and why they chose this specific implementation quite well:

http://wiki.guildwars.com/wiki/Gaile..._20_April_2007

Hope this helps.
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Old May 19, 2007, 05:02 PM // 17:02   #7
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Quote from linked article in ClanYumemiro post:

< Quote> People who play in normal size parties, including parties of heroes and henchman, will see no difference at all from loot scaling. At the same time, they will notice that normal mode is now much easier to farm, and that the introduction of Hard Mode provides a place they can play where the loot is better than ever before. Thus, people who play the game primarily in parties will simply make more money than they previously did. <end Quote>

I was playing a character in Pre-searing when the update took effect. I was online when the "new build" emote appeared. I finished IDing and salvaging before logging off and back on. I immediately saw a difference. I had to kill half the mob of skales outside Fort Ranik for the first drop, and got 6 items max from the entire mob. People in the outposts were asking "what happened to the drops? They nerfed the drops again!"

When I posted my thread here, I had just finished the mentioned quests, while also trying to level my heros Koss, Dunkoro, and Melonni. Use to be after an hour or so exploring and questing, my pack and bags are nearly full to completely full with drops. I also drop all gold in storage before starting a quest. When I finshed the quests, I had 4 items in inventory and less than 100g. This is with a party of 4.

This isn't a one time occurance either. This has been ongoing since the update. Like I said above, I didn't say anything before, because, "quit whining" "adapt", "gold items drop better" etc. I haven't seen a gold item drop from mob or chest in at least a couple of months. (Right now, the randoms or the luck is against me. Or so I am told.)
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Old May 20, 2007, 12:04 AM // 00:04   #8
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I don't know about your idea, but we DO need a way to bring in more drops.

Now it's true all the things people farm for are excluded from loot scaling. But that's for making the income. How do we afford random expenses like salvage kits? Usually the random whites and purples do that. Now they don't and we need to take it out of our profits.

I agree, Perkunas. Gaile's "normal parties see no difference in loot scaling" thing is totally bogus.

I don't care anymore. I just want money without having to make a 55 monk and do HM farming.
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Old May 21, 2007, 04:56 PM // 16:56   #9
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Saturday night, I was helping a new player that found himself in post-searing Ascalon as a lvl 3. When we would zone, it would take upwards of 10 minutes for him to finally enter the zone. I told him about the "-image" switch to load all the game files for faster play. Since there had been a couple of updates since I had last use the switch, I used it Sunday afternoon. 3 files downloaded. Now the drops are good again. After 30 minutes of questing, "inventory full", time to salvage. At last I am putting 2k to 5k into storage after a quest or 2. Still waiting to see gold weapons to drop, but have gotten several purples.

Only question now, "Why do all update files not download during the updates?"
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